Horror Game

This project was made in a team of 3 programmers. We had to choose between a game about space, an adaptation of the game Zuma or a FNAF-like horror game. First we wanted to build the space game but after coming up with a few ideas about specific features we came to the conclusion that it would be too big for us to go into detail with every feature. The gameloop would end up being too shallow, which was a much smaller problem with the horror game.

The game is about a ghost hunter tasked with exterminating all the ghosts in an abandoned hospital. The hunter uses tools placed in the rooms of the hospital to banish the ghosts while sitting "safely" in a van outside of the hospital.

I built the a lot of the back-end systems, those being the ghost- and roomsystems which communicate with the van, control panel and each other.